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Portlandia Season 2 “Mixology” Poster

January 20th, 2012 // Posted by Dan in Blog, DKNG Work, Portlandia, Poster, Process, Television, Video

↳ Click on the image above for a high res version

IFC’s Portlandia recently invited us to be a participating artist in a poster series for their upcoming Season 2 release. We graciously accepted the honor of creating a poster for the first episode entitled “Mixology” .

In “Mixology” Fred helps Carrie chase a romantic mixologist (Andy Samberg) who forgets his roots when he moves from Portland to LA. As a thank you for mixing her the best cocktail of her life, Carrie decides to create the mixologist a mix tape. Our intention with this poster design was to capture the essence of Portlandia while telling a little bit about the episode itself.

These posters were used for promotional purposes only so unfortunately we will not be selling any in our store. However, you can download a free desktop picture of the image from IFC.

Below is our original sketch, some close up shots of the print itself along with a process video of our design.





14 Responses to “Portlandia Season 2 “Mixology” Poster”

name says:

where are the birds? jk, this is awesome!

January 20th, 2012 at 3:30 pm

Mrenc says:

this is ridic! love it!!

January 20th, 2012 at 5:57 pm

A says:

super dope. how long did it take you? one sitting?

and what program are you using for the screen capture?

keep it up, guys.

January 20th, 2012 at 6:32 pm

Dan says:

This poster actually took a lot less time than most of our work. Mostly because there were little to no obstacles along the way once the concept was in place.

To just create the art is about one day’s work. Creating the separations and trapping another half day. Making the video, photographing blogging and sharing takes at least a day as well.

January 20th, 2012 at 9:11 pm

Dan says:

Another big factor in the time saving was deciding to using large bitmapped dither dots rather than halftones for textures. That way we could easily move around elements without worrying about angles and still be creating the proper print ready imagery in real time.

January 20th, 2012 at 9:22 pm

Scot says:

The texture application is sweet. Would love to see a little more on the dither dots as opposed to the halftones.

January 24th, 2012 at 10:17 am

Stacie says:

DKNG and Portlandia: two of my favorite things. Put them together, and it’s pure awesomeness. Love it — wish I could buy a copy of this one!

January 25th, 2012 at 8:43 am

greyg says:

Wow, Trying to understand How you made all these amazing textures (to me it seems impossible). Maybe one day you’ll put a tutorial for this perfect use of the textures.

January 27th, 2012 at 12:54 pm

J says:

Nice work, I was wondering how you go about trapping all the diffused / dithered bit maps? or did you just trap the vector objects based beneath the texture? I have a similar approach with texture, however I have printed anything yet… I’m wondering…Does all the texture make it through the screen? I know diffuse / dithered bit maps can be pretty detailed (wondering what parameters you might be using for bitmap output ppi). What mesh size are you using? Sorry for all the questions! Just interested and looking to get some things printed soon my self. Couldn’t you just create a high res pdf in Illustrator, open it in Photoshop, check continuous and do your separations this way by selecting each color and creating new channels? Awesome work man, thanks!


March 28th, 2012 at 2:03 pm

Dan says:


All of the textures are created using a specific custom action in photoshop that makes the dither dots larger, which enables them to pass through a screen for printing. We do this by essentially lowering down the resolution of an image, dithering it and then blowing it up. We use 300 dpi mesh for printing, so we can retain a lot of detail, but not the kind of detail that normal dithers have at 300 dpi.

These images are saved as bitmapped tiffs and are imported into our illustrator file which holds the main art. These tiffs are usually placed above vector shapes and are either floating or cropped within clipping masks.

We prefer to create our separations in illustrator to have more control when dealing with overprinting. These separations are saved as one color pdfs for printing and we bring them into photoshop to test.

Hopefully that answers most of your questions. Thanks for your interest.

April 3rd, 2012 at 11:47 am

David says:

Amazing poster, it’s awesome!
I wondering What do you do for make the Diffusion Dither in dots and not in squares? and how i can manipulate the size of the dots?

Thanks! david

August 6th, 2012 at 4:46 pm

Dan says:


The dots are still in fact squares. However in order to make them larger we have to lower down the resolution of the image before bitmapping, then once bitmapped enlarge the size back up to normal again. This allows the dots to be a larger size. The small risk in this is the overall resolution of the image may seem a bit too grainy. But for this project’s style it worked nicely.

August 23rd, 2012 at 12:47 pm

Miguel says:

Hi people.
Since a long time im a grat fan of your work. Really is amaizing.
Today i just wanna know, which the song in the video of “poster process”?
Congratulations people.

Im Glad to know people like you!

September 26th, 2012 at 8:48 pm

Dan says:


Thanks for the kind words. The song name is “Feel It All Around” by Washed Out.

September 27th, 2012 at 9:20 am

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